Zara

About

This game is a simplified reimplementation of a shareware title called Zarathustra. This game is a browser-based reimplementation of a 1996 shareware title called Zarathustra by Mark Ressler. From the original website:

Zarathustra is a completely original strategy game for 2-4 players who attempt to dominate the playing field with specially-designed tiles marked with swords and shields. Swords attack other tiles, and shields protect tiles from others' attacks. But watch out -- your shields could protect other players' tiles, and your swords could destroy your own tiles. This isn't Mahjongg, folks. It's war.

I stumbled across the game in an old shareware CD and I was surprised at its depth and elegance, so I decided to try to recreate it for a modern audience. I managed to contact Mark, and he graciously agreed to place the original game and its rules under a Creative Commons license- see below. Some comments from Mark about the creation of Zarathustra:

I do not really consider myself to have been much of a shareware author. This was simply something I wrote to practice Visual Basic, which I later came to abhor, then released it to see what would happen. I do not remember ever actually getting any revenue from it, but I did not really care.

As I recall, I had been playing an early mahjong tile matching game a lot at the time, but I was also thinking about Nietzsche's Zarathustra, particularly about the apparently self-destructive things Nietzsche's character did. I began to think about a tile game where one's moves had the potential for self-destruction. The dualism of sword vs. shield followed naturally, with the requirement that every piece have at least some vulnerability. I forget how I devised the requirement that pieces could not be placed next to the last piece played, but I recall that the skull designation was purely decorative -- just because I wanted to create the bitmap.

How To Play

Players take turns dragging tiles onto the board. The edges of a tile are shields, spears or blank. Tiles may be rotated by clicking on them. When a player runs out of tiles or empty spaces on the board, the game ends and players earn points for each blank edge of their tiles on the board.

When a tile is played, the edges of tiles which touch are compared. If a spear is adjacent to a blank edge, the tile with the blank edge is removed. If a spear is adjacent to a spear, count up the number of shields facing each tile- The tile surrounded by fewer shields is removed, or both are removed on a tie. If a tile is played and survives this process, tiles may not be played on any of the 8 surrounding spaces on the next player's turn. Remember: spears can attack tiles of the same color, and your shields can be used by the enemy as well.

Gameplay Video

License

The original Zarathustra is available under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States License. As a derivative work and under the ShareAlike conditions, this project, Zara, is placed under an identical license.


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